Uploading replays, privacy, and ownership
Every way replays get into Vespene, who can see them, how they feed your quests, and the ownership system that keeps casted games out of your personal stats.
Replays are the fuel for everything personal on Vespene, so it pays to know exactly how uploads, privacy, and ownership interact. None of it is complicated, but three separate switches are involved and they answer three different questions.
Getting replays in#
- Drag and drop a
.SC2Replayonto the Replays tab's upload strip, or use the Command Console's "Upload a replay" button, which works from any page. To send several at once, the Upload replays button on the study desk's Games view takes a batch and shows its progress. Anonymous uploads open in the viewer; signed in, they also save to your account. - The desktop Companion watches your replay folders and uploads each game as you finish it. This is the recommended path; it is what makes your stats, overlays, and ranked reporting run on their own. See Vespene Companion (desktop app).
- Tournament flows attach replays to matches, and those follow the event's replay policy rather than your personal settings.
Duplicates are detected and skipped, so re-dropping a folder is safe. Analysis (grades, turning points, build execution) lands about forty seconds after upload.
Question 1: who can see this replay?#
"Share my replays" (the Command Console's Settings tab, under Preferences) is the account-wide default, and it ships on: uploads join the public community pool, where they power the front-page feeds and the archive. Turn it off and every upload becomes private. Either way your games count toward your stats and your quests, so going private costs you nothing in vespene.
The desk's game list (Games) does not carry a per-game privacy switch, so for now this one account-wide setting decides whether your uploads are shared.
Sharing is one on/off switch today. A 14-day embargo for 6000+ players still exists in the data model, but no screen offers the toggle any more, so a shared ladder game joins the public pool as soon as it lands.
Question 2: is this game mine?#
Uploading a replay does not mean you played in it. Casters and coaches upload other people's games constantly, and if those fed your stats, your "weakest matchup" would belong to someone else. So every upload gets an ownership call:
- Automatic: if none of your linked Battle.net accounts played in the replay, it is classified as not yours.
- Manual: every row in the study desk's Games view carries a toggle. A bar-chart icon means counted in your stats; a broadcast icon means casted or studied. Press it to flip. Your manual choice sticks and is never overwritten by the automatic classifier.
Games marked casted stay fully usable (watchable, analyzable, listed in Games under the Casted filter) but are excluded from your performance graph, verdicts, matchup stats, coaching, and quests. Flipping the toggle recomputes your stats on the spot.
If you never link Battle.net, the classifier has nothing to anchor on and old uploads keep counting; linking is what makes the distinction real.
Question 3: what does the upload earn?#
Nothing by itself. Uploading a replay used to pay a vespene; now vespene comes from clearing daily and weekly quests, and your uploads are what those quests count. A quest counts your own games (Question 2 decides which those are), private ones included, once they have been analysed. Uploading a pro pack moves no quest, and neither does a casted game. See Vespene (the currency) and Quests, XP, streaks, and achievements.
When an upload seems missing#
If you uploaded through the Upload replays button (the study desk's Games view), its progress line counts what was added and what failed, and failed files are safe to re-drop. If the game is listed in Games but your stats ignore it, it is almost always ownership (no linked battletag in the replay) rather than a lost upload.