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The analyst layer

The coaching stack inside the replay viewer: ten specialist coaches reading the game as it plays, unified hints, threat windows, pro benchmarks, the insights panel, and the post-match summary.

Replays and the viewerUpdated 2026-10-02

The analyst layer is what separates watching a replay from reviewing one. Open a game in the analyst view and a bench of specialist coaches reads it alongside you, each watching for its own class of problem and surfacing findings as the game plays.

The coaching bench#

Ten heuristic coaches run over the game:

  • Combat: fight quality, engagements taken at a disadvantage, armies traded badly.
  • Macro: production gaps, floating resources, supply blocks.
  • Worker: worker production and saturation, checked every 90 seconds against your opening's expected pace.
  • Scouting: what you scouted, when, and what you failed to look at.
  • Tech timing: upgrades and tech, graded against your matched build's reference timings.
  • Production: production-cycle discipline, facility idle time.
  • Benchmark: your timings against the pro corpus medians for the matchup.
  • Threat: windows where the opponent could have (or did) punish you.
  • Late game: checkpoints through the mid and late game comparing you to the opponent on income, supply, army value, trades, and upgrades.
  • Mistake compass: late expansions and supply blocks, flagged against expected timings and drawn right on the minimap.

Their findings surface as hints: time-anchored, severity-graded observations that appear as the moments approach and collect in the hint rows and the post-match summary. Threat windows surface as their own hints, marked on the timeline and naming the span where you were vulnerable, so "when could this have gone wrong" is called out rather than a feeling.

Grades and the corpus comparison#

Games are graded (overall, macro, micro, scouting), and the grades you see here are the same ones that feed your performance graph and your rule scores on the study desk (its Form and Grades views). Where the corpus knows your opening, the analyst seeds a comparison against it: your build's steps against the consensus timings, with drift highlighted. The guide panel embeds the same build-study view the Build Library uses, so you can check what the pros were doing at that minute without leaving the replay, and right-clicking a build order offers SAVE BUILD, which files that player's opening in your library and makes it your practice build only when the matchup has none; see Practice builds.

The hint rows and post-match summary#

The coaching hint rows collect everything the bench found into the build order stream; click a finding and the playhead jumps to its moment. The post-match summary condenses a game into a report card: result, grades, the opening, key deviations, and the moments worth rewatching. A highlight reel mode chains a game's key moments (big fights, turning point) into a watch-through, advancing with Space.

For your own ladder games, this same machinery powers the full-screen post-match recap the OBS overlay shows; see OBS overlays and Overlay Studio.

Working with the layer#

  • Everything is clickable toward the tape: hints, insights, fight markers, and the mistake list all move the playhead. The layer's job is to make you rewatch the right ten seconds.
  • The telestrator and notes work in every view, so a finding you agree with is one hold-right-click from becoming intel on the matchup; see Intel and notes.
  • The AI coach panel floats above the analyst view too, and it can see the same context, so you can ask it why a given threat window is open; see The AI coach.
  • Analysis exists for SC2 games from supported patches.